Gone
"Gone" é uma série de livros escrita pelo autor norte-americano Michael Grant. A série foi lançada pela primeira vez em 2008 e é composta por seis livros principais, além de alguns spin-offs. A história de "Gone" se passa na cidade fictícia de Perdido Beach, na Califórnia. Um dia, todos os adultos desaparecem misteriosamente, deixando para trás apenas crianças e adolescentes. Além disso, um imenso domo aparece ao redor da cidade, isolando-a do resto do mundo. Os jovens que ficaram presos em Perdido Beach precisam aprender a sobreviver por conta própria enquanto enfrentam diversos desafios. Eles formam facções e grupos para lidar com as dificuldades do dia a dia, como falta de comida e água, conflitos internos e até mesmo o surgimento de poderes sobrenaturais em alguns dos personagens. Ao longo da série, os leitores são apresentados a uma variedade de personagens cativantes e complexos que lutam contra criaturas mutantes assustadoras e tentam descobrir a verdade por trás do desaparecimento dos adultos e da origem do domo. O estilo narrativo de Michael Grant é envolvente e cheio de suspense, mantendo os leitores ansiosos para descobrir o que acontecerá em seguida. Ele aborda temas como amizade, lealdade, poder e moralidade através das experiências vividas pelos personagens. "Gone" recebeu críticas positivas tanto dos leitores quanto dos críticos literários. A série conquistou um grande número de fãs ao redor do mundo por sua trama intrigante e personagens bem desenvolvidos. Além dos seis livros principais, Michael Grant também escreveu alguns spin-offs que expandem o universo de "Gone". Esses spin-offs incluem "Fear", "Light" e "Monster". Para os fãs de ficção científica e aventura, a série "Gone" oferece uma história emocionante e cheia de reviravoltas, explorando temas relevantes para adolescentes e jovens adultos.
Stories and Works
Discover recent reads set in this universe.
In the blink of an eye, everyone over the age of 14 is gone. Teenagers remain. Pre-teens. Children. No adults. No teachers, police officers, doctors or guardians. Phone lines, television networks and the internet stop working. There is no way to ask for help, nor to know what happened. Hunger is a threat and the bullies want to dominate the city. The animals seem to be transforming, and a sinister creature is lurking. Teenagers themselves are becoming different, developing unimaginable, dangerous and deadly powers that grow day by day. It's a new and scary world. You have to choose a side and war is inevitable and children have never been less anxious for their fifteenth birthdays.
After several years after the seven of the prophecy fulfilled their purpose, a Greco-Roman legacy must travel between dimensions to obtain reinforcements and new weapons that helped to save the world from a new awakening of Gaia, and a new attack by the Titanomachy, she will meet great Heroes and will also get allies for a great battle, will she be able to arrive in time or when she returns will it be too late?
Every ten years, 80 children are drawn for a chance to be part of the Accalon Institute for Nuclear Research and Strategy, one of the only honors a worthless child could have in their entire life. The raffle, or slaughter, as some called it, occurs when the number of employees at the Institute was already very low and needed to be replaced. The only people allowed to compete are children 10 to 16 years of age, with no exceptions. The children's task is simple, manage a fictional city. They would have to live and manage the place for a few months without the intervention of relatives or any adults. Groups were formed and alliances were drawn, everyone had their task established and had to perform it with the utmost effort. During their stay at the Institute, all the children would be observed and evaluated from afar by their tutors and some rulers and, in the end, only a few of them would emerge victorious and, as much as they were denied, there were always deaths.
It was night when it happened. Most people were sleeping. It was a weekday and everyone would have to leave early the next day. They didn't. A mess at the plant. Something very wrong. And then only they were left. Those under 15 years old. No older. No one to say what time to go and take out the garbage. That you had to tidy up your room, or that you shouldn't eat too much sweets. The world was now children's.
After the mysterious disappearance of all beings over the age of 15 and the emergence of a force field involving the entire Tearmann Island, its inhabitants will have to find a way to survive without adults, let alone escape.
Here I will post single chapter fics inspired by our favorite series yaaay, I hope you like the fics, and if you want any just ask ok.


