Urban Rivals
Urban Rivals

Urban Rivals

Synopsis

The narrative you will read may be a little different from the others. In each chapter you will see a protagonist of his own story. 1 city, 25 clans. Clint City, a whole new world for you.

Recommendations

0

Be the first to recommend this story to other readers!

Total: 1,556 words
01

Os Clãs.

1,556 words•~8 min

No characters registered for this story.

More like this

Urban Rivals: The Legends

In the middle of the year 2075, a new game was released, Urban Rivals! Now young people and adults of all ages are fighting street battles with their warriors, placing bets and participating in tournaments. Through a simple device, a little bigger than an iPhone, you keep your warrior cards. When a battle is carried out, the warriors exit the device, having a real battle. Sontyn and Jasmin are two teenagers who discovered the game. Unlike many others, they play for fun, and for stakes too. But after a few months with the game being a success, hackers start hacking decks of cards of some players from Jasmin and Sontyn's school. Together, the two, who were not friends until then, fight and travel to defeat the hackers and get new cards for their deck. In addition to clintz and credits, of course, to later spend at the UR newsstands. Embark on this new technological world, with your own warriors, allies and enemies.

In the vast and indifferent fabric of space-time, where improbability is a constant and logic is rarely invited for tea, there exists the Department of Interdimensional Bureaucracy (DIB). Its purpose? To ensure that reality remains minimally functional or, at least, sufficiently confusing so that no one notices otherwise. But something went wrong. Horribly, catastrophically, fill-out-three-copies-of-reports wrong. Immanuel Breckford, a man whose greatest achievement until then was remembering where he left his keys, unexpectedly finds himself involved in one of the DIB's most catastrophic failures. Upon receiving a Temporary Ontological Adjustment Request Form 42/B, his existence is recalculated. To correct this cosmic blunder, the DIB sends Artemis Xyllan-7, Senior Auditor and specialist in metaphysical disasters. Armed with an expired stopwatch, a pen that alters probabilities, and the patience of a black hole, she has little time (and even less desire) to fix the problem before the universe decides to file Immanuel away permanently.

Light at the End of the World

In Hawkins, things rarely disappear for good; they change shape, location, or name and keep circulating under the guise of normality. In the summer of 1985, the town is still awash in color, music, and activity, while small inconsistencies remain scattered among ordinary events, unfinished stories, and coincidences that seem to linger longer than they should. For someone who came here hoping to find nothing but distance, the place begins to take on a strangeness that is difficult to pin down, as if something were always slightly out of place, too close to ignore and too obscure to name.

Em um mundo governado há milênios por um mesmo Rei, um abismo impenetrável manifesta sua influência. Segundo aqueles que enxergam os versos de poder, dele emana a magia. Os fiéis, por sua vez, rogam a ele em ritos como a um Deus criador que a tudo conclama. Destemidos afirmam que dele verteram os dragões da vida. Sim: um desconhecido que habita e pulsa. O abismo é o centro do mundo, e há quem diga que ele seja o próprio mundo. Cabe aos nascidos do ímpeto trilhar o trajeto que desvela a trama. Não heróis apenas vítimas de um destino moldado no abismo da existência. Leonel acorda no meio de uma rua desconhecida. Ele está nu, vulnerável diante do solo que sustenta seu constrangimento. Não fosse o breu da noite e o vácuo de sua mente, sentir-se-ia ainda pior. Leonel não se lembra. O único fio de realidade que ainda o sustenta é o seu próprio nome. E, embora não saiba, o único ente que o reconhece é uma Sombra.